The Elementals

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Post Info TOPIC: Guide to the RPable creatures.


Leader of the Fires.

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Guide to the RPable creatures.
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Elemental witches: Elemental witches are more powerful than regular ones. They follow a tradition that honors the elements and it lends them their power boost. They are devided by clan (earth, air, fire, water) and sometimes the clans war with each other. Each clan has a special gift related to their elements.

-Earth clan: Deeply connected to the earth and animals, witches of the earth clan can heal and have strong herbal magick.

-Water clan: Intuitive, usually peacful, they are gifted with pyschic abilities.

-Fire Clan: Wild and warrior like, the fire clan has a gift for defensive magick.

-Air Clan: These witches are knowlegdeable and wise. They have the gift of shared clan memory.

Non-Clan Witches: Non clan witches do not have all the powers of a clan. They practice magick, but it's not as effective.

Humans: Are humans. Obviously.

Faeries: Nature spirites that reside in the forested areas. They are not little winged beings, they are SPIRITS. They can take whatever form they want and communicate with animals.

Spirits: Spirits are almost exactly like ghosts. You can play one of them if you want, but I don't know why anyone would want to.

The only non playable creature is a Zombie. A zombie in this forum is a dead person that's been brought back using a dark voodoo curse, usually to do someone's bidding.


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